Everything You Need to Know About Sorcery in Dark Souls 3

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  • Spells consume FP and Stamina so it is important to pump your Endurance, and Attunement stats as much as possible. This will probably leave you will a very small health pool, but you should be far away from enemies more often than not. (View Highlight)

  • In order to optimize the build, we recommend getting you Vigor to only about 15 or 20 max. (View Highlight)

  • Intelligence stops scaling at 40, but the strongest spell in the game requires 48 Intelligence to cast. Go for 50 Intelligence to meet the hard cap for damage. Invest to 26 for Attunement this will leave you with a large mana pool and four Attunement Slots. (View Highlight)

  • If you took the Sorcerer as your starting class, pump the Dexterity and Strength to 16. This allows you to have much more versatility in picking a weapon and allows you access to one of the best magic-based weapons late in the game. (View Highlight)

  • There are three primary ways to get sorceries in Dark Souls 3. The first is going to be by finding scrolls and giving them to Orbeck of Vinheim. He will then sell the spells from the scrolls to you. A few can be found on the ground in the overworld. The rest can be transposed from boss souls, so make sure to check before you consume each one. (View Highlight)

  • The Heretic’s Staff can be found in the Crucifixion Woods in the same building that Orbeck resides. This Staff is a clear upgrade over the Sorcerer’s Staff. It has a higher Spell Buff than that staff, meaning spells deal increased damage. Additionally, it scales decently with Dark Sorceries which we cover here. (View Highlight)

  • Leaving the Grand Archives, you will be assaulted by three hollow NPCs. The one furthest in the back wields this catalyst and will drop it when killed. For most builds, this is the most powerful catalyst in terms of damage. It also consumes double the FP per spell to compensate for its huge damage output. (View Highlight)

  • This ring is the starting equipment for a Sorcerer. If another class was chosen, Orbeck of Vinheim will give the player this ring once three sorceries have been purchased, and a scroll has been presented to him. This ring boosts the power of sorceries by 12 percent with no negative effects. (View Highlight)

  • This ring lies behind a locked gate at the very beginning of the Irythill Dungeon. The key to the gate is called the Jailer’s Keyring and is found in a cell right next to the very first shortcut in this area. This Ring stacks with the Young Dragon Ring and offers a 20 percent boost to sorcery damage with no adverse effect. (View Highlight)

  • The Scholar’s Candlestick can be found in two places. It will be available in Greirat’s inventory if the player sends him to pillage Irythill Valley. If not, it can be dropped from the Scholars in the Grand Archives. It is a fairly low drop rate though, so be prepared to farm if you never saved the noble thief. This weapon offers 10 percent damage to spells as long as it is in the player’s off-hand. This spell buff stays the same no matter what upgrade level the weapon is at so you don’t have to waste resources upgrading it. (View Highlight)

  • This ring lies in the Crucifixion Woods in a pit with a sleeping Lycanthrope. Though this ring does not offer a raw damage buff, it does drastically increase the cast speed of the wearer. This effect stacks with the Witch Tree Branch and can be further increased the higher the player’s Dexterity stat. (View Highlight)


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